wolftaya.blogg.se

Crysis 3 review
Crysis 3 review







It’s what Crysis should be like all the time: players actually using the environment and their abilities in tandem to hunt the most dangerous game. It’s easier said than done, given the nano’s tech, and it’s suitably tense as you run – or in our case hide in a bush – hoping they don’t spot you. All the CELL troops have to do is hold out for a minute and a half until the round ends. It sees two players as perma-cloaked, bow-wielding nanosuits tracking palpably human – yet still cunning – prey.

crysis 3 review

Whereas the campaign is the usual wit-and-humourless jaunt through nonsensical plotting, dumb enemies, and prescribed action, in multiplayer you’ll finally feel like you’re testing your powers – and wits – against worthy opponents, in an environment that caters to experimentation and, well, fun. In fact, it’s the aforementioned pole launching – and multiplayer in general – that hints as to just where Crysis needs to go in the future to fulfil its potential. Offensive, even, to look at all of Crytek’s hard work and say that dicking around with a clumsy melee weapon is better than everything else on offer. Which may seem strange, given that it’s The Best Looking Game Ever (TM).

crysis 3 review crysis 3 review

Enabling armour mode and launching a piece of rusted metal across the map, watching it arc into an enemy’s face – shortly followed by their confused ‘whaaaaa?’ – is probably the best thing about Crysis 3. In fact, for all your high-end weaponry, you’re positively encouraged to go a little more low-tech: rip a street sign out of the ground, hit your target, and the pole kills foes with one hit. In Crysis 3’s multiplayer mode, you can kill opponents by throwing poles at them.









Crysis 3 review